"Warcraft' a confusing mess


 
By Adam Pilskog

The film based on the global massively multiplayer online roleplaying game (MMORPG) of the same name, "WarcraftGÇ¥ is an ambitious project on the scale of something like "Lord of the Rings.GÇ¥

The budget, writing/directing experience and source material drastically lowers expectations, but even so, what unfolds on screen is a bit of a mess.

Let me preface this by saying it's never a good sign when you doze off in the middle of the movie. It's also not a good sign when you doze off and don't miss anything important. Part of the problem with "WarcraftGÇ¥ is that one who isn't familiar with the game is completely lost. There is no attempt to convey any insider information to the viewer; we just jump in and get to the story, which doesn't fuel intrigue one bit.

Fortunately (and unfortunately), there isn't much to the narrative. Giant orcs cross dimensions through a portal that is fed by the souls of battle-captured foes. The unsuspecting humans (and I think there were some other creatures in this realm, that were never really explained much in this regard) take up arms and do battle to preserve their kingdom, following the warrior/king's brother-in-law, Anduin Lothar, played by Travis Fimmel, into an all-out rumble for terrestrial supremacy. Throw in some mystical powers that are a bit clich+¬ and misguided in Ben Foster's Medhiv and Ben Schnetzer's Khadgar, and there is utter confusion about the extent of rules of this particular universe. Paula Patton plays the eye candy as the half-breed, Garona, who doesn't really fit anywhere, and thinking about the two species breeding makes me wonder how even more than why. Was the male an orc or the female? I'm not sure which is worse.

Director Duncan Jones ("Moon,GÇ¥ "Source CodeGÇ¥) gives a valiant effort for his first true big budget blockbuster, and his choice of project is paying dividends internationally, particularly China. I suspect that given the ending of the film, as well as the reception, we will see a series spawn from the film, although I won't be participating in viewing any subsequent sequels.

Despite all of its very noticeable problems, I greatly admire the CGI and the vision of the orcs. The giant beings with toothy upward-pointing fangs are meticulously rendered, looking like a bunch of Incredible Hulks running around flexing their oversized muscles with their knuckle-dragging testosterone. Toby Kebbel gives Andy Serkis a run for his money as the best motion-capture actor around as the orc chieftain, Durotan. After his performance in the "Dawn of the Planet of the ApesGÇ¥ back in 2014, he proves again that he is more than capable of bringing to life the emotions of a hybrid Neanderthal-simian creature.

Beyond the orcs, the acting was pedestrian and the rest of the creatures and landscapes seemed rushed and done on the cheap. There were scenes that just seemed sloppy. A flying griffin was kind of cool, but I felt like I was brought back to 1984, watching Atreyu riding Falkor through the clouds in terms of cinematic quality. I wasn't impressed. Likewise, with the orcs riding giant wolves. Or dogs? Whatever they were, they weren't nearly as seamless or detailed as they could have been.

Essentially, "WarcraftGÇ¥ is an opportunity to capitalize on a global video game phenomenon and nothing more. It clearly lacks creativity or originality, but I suppose that's part of the challenge that Jones faced in the first place. The market is already established, and it was inevitable that it would become a film at some point in time, so I can't blame the studio for trying. At the height of the game's popularity, this may have been a stronger film, but for the uninitiated, it just lacks the quality to be enjoyable a la carte. Skip the film, unless you're a veteran Warcraft player; even so, you will probably be disappointed.

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